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This page provides information on the V-Ray Bitmap Texture.
Overview
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Tiled OpenEXR and TIFF Files
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You can convert many common image file formats to tiled OpenEXR files using the img2tiledexr tool. You can also convert all files in a scene using the Vthe V-Ray Bitmap to VRayBitmap converter script. Conversion to tiled TIFF can be done using the maketx tool from the OpenImageIO library.
Tiled TIFF files have the advantage that they can store 8-bit color components, whereas OpenEXR stores at least 16 bits. This means that tiled 8-bit TIFF textures are smaller on the disk and take up less RAM while rendering.
Tags and Environment Variables in Bitmap Names
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VRayBitmap allows the use of named tags, enclosed with the characters < and >, which are replaced at render time with other strings.
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Tags for Multi-Tiles
Some modeling applications allow to specify specifying a different bitmap file for different portions of a model, based on the UV coordinates of that model. For example, one file may be used for UVs in the range [0,0] x (1,1), another file may be used for UVs in [1,0] x (2,1) and so on. There are several ways to specify the correct file for each tile, and in each case, a different format for the file name is used in the File node. This is done by using special tags in the file name, which are replaced at render time with a particular string, based on the UVs of the current shading point.
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For example, if the first image in the sequence is located at C:\textures\myImage.0001.png, change the string to C:\textures\myImage.<frameNum>.png and V-Ray will look looks for an image that corresponds to each frame within the animation range.
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You can include environment variables in the form ${VAR_NAME} which , which are replaced with the value of the respective environment variable during rendering. For example, if the file name is specified as ${TEX_PATH}\${PROJ_FOLDER}\mytexture.exr, then V-Ray will look looks up the environment variables TEX_PATH and PROJ_FOLDER and replace replaces the tags with their values. Suppose that TEX_PATH is set to c:\textures and PROJ_FOLDER is set to proj1, then the final bitmap file name will is be expanded as c:\textures\proj1\mytexture.exr
Bitmap Properties
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Output
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Mapping
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UV Noise
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Animation
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Type – Determines whether the files are treated as an image Sequence or an Explicit animation. The Sequence Type reads the files as a whole animation, and offers more intuitive settings. It is ideal for general purposes. The Explicit type allows you to manually animate and offset the animation frames, and offers more advanced settings.
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Image File List (.IFL)
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