Page History
This page provides information on the V-Ray Rectangle Light, also known as an Area Light.
Overview
...
The V-Ray Rectangle Light or Area Light is a planar light source. The light shape can be set as a rectangle or a circular disk.
UI Path
...
Column | ||
---|---|---|
| ||
|
...
...
||obj Network|| > V-Ray > Light > V-Ray Rectangle Light
Column | ||
---|---|---|
| ||
||V-Ray Shelf|| > Light Rectangle |
Column | ||
---|---|---|
| ||
|
Shape
...
Section | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Emission
...
Section | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Anchor | ||||
---|---|---|---|---|
|
...
Example: Directionality
This example demonstrates how the light changes when Directional value is changed, ranging from 0 to 1. When the value is closer to 1, the light is more focused towards one point, while when the value is closer to 0, the light spreads to all sides.
Section | ||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
...
Anchor double double
Example: Double-Sided
This example demonstrates the behavior of the light when Double-Sided option is enabled and disabled. When the Double-Sided option is enabled, light is emitted from the two sides of the Rectangle light body.
Section | |||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Shadows
...
Section | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
...
Textures
...
Section | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Decay
...
The Decay parameters determine how the light fades in and out. The Near Decay determines how light fades in. The light isn't at its maximum value at its source, but instead gradually increases until it reaches the Near End. The Far Decay determines how light fades out. The light isn't at its maximum value at its end, but instead gradually decreases after the Far Start.
Decay option is useful for creating hotspots or controlling the length of a "God Rays" effect created with Environment Fog.
Section | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
...
|
...
Advanced
...
Section | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
...
Anchor | ||||
---|---|---|---|---|
|
Multiexcerpt | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
...
|
Notes
...
Fancy Bullets | ||
---|---|---|
| ||
|