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RedshiftRendering
RedshiftRendering
How to render Phoenix VDB caches with Redshift

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 The video below shows how to render Phoenix VDB caches with Redshift.

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ArnoldRendering
ArnoldRendering
How to render Phoenix VDB caches with Arnold

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 The video below shows how to render Phoenix VDB caches with Arnold.

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<iframe width="960" height="540" src="https://www.youtube.com/embed/XFcD76K6kDo" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>


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restore
restore

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How to restore а Phoenix

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simulation

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 The video below shows how to restore a Phoenix FD simulation.

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backburnerSim
backburnerSim
Simulation with Phoenix

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using Autodesk Backburner

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 The video below shows how to run a Phoenix FD simulation using Autodesk Backburner.

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titleSimulation with Autodesk Backburner
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Click the Phoenix FD Simulator → Output roll-out rollout → Set output cache file location.

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Start Backburner Manager, Server and Monitor.

Default Path: C:\ProgramData\Microsoft\Windows\Start Menu\Programs\Autodesk Backburner 20xx

UI Step

In the Backburner Monitor go to Manager → Connect manager and set the corresponding IP adressaddress.

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Click the Phoenix FD top menu → Submit Simulation to Backburner.

UI Step

Set the name or the ip IP address for the Backburner Manager.

UI Step

Turn on "Run only the Simulation and do Not Render".

UI Step

Press the "Run" button.

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useWetmap
useWetmap
How to use Phoenix

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Wetmap

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 The video below shows how to use the Phoenix FD Wetmap.

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<iframe width="960" height="540" src="https://www.youtube.com/embed/eC10XU3gdTM" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
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titleUsing Phoenix FD Wetmap
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Click the Phoenix FD Simulator → Liquid roll-out rollout → Enable "Wetting".

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Click the Phoenix FD Simulator → Output roll-out rollout → Make sure that the Wetmap particles are enabled for export.

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Open the Hypershade and create two V-Ray materials.

UI Step

Create a V-Ray Blend Material and connect the already created V-Ray materials as Base color and Coat 1.

UI Step

Create a Phoenix FD Particle Texture → Edit Particle Systems → Select the phxParticleTex_set and connect it to the PG_PhoenixFDSimulator_WetMap.

UI Step

Connect the Phoenix FD Particle Texture as a blend amount mask for the V-Ray Blend Material.

UI Step

Assign the V-Ray Blend Material to your geometry and render.


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exportAlembic
exportAlembic
How to export a Phoenix

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cache to Alembic

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 The video below shows how to export a Phoenix FD cache to an Alembic file.

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titleExporting the Liquid Mesh
UI Steps
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UI Step

Set Phoenix FD Simulator → Rendering roll-out rollout → Mesh sub-roll-out rollout Mesh Type: Maya Mesh (not suitable for Ocean).

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Double-check to make sure the Velocity Color Set field at the bottom of the Mesh roll-out rollout is set to velocity.

UI Step

Select the liquid mesh and go to Cache → Alembic Cache → Export Selection to Alembic (option box).

UI Step

From the Alembic Export Options dialog, make sure Write Color Sets is enabled under the Advanced Options roll-out rollout.

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exportVDB
exportVDB
How to export a Phoenix

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simulation to OpenVDB

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This video shows how to set the output format to OpenVDB and import the cached simulation inside of a V-Ray Volume Grid.

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titleExporting OpenVDB
UI Steps
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UI Step

Click the Phoenix FD Simulator → Output roll-out rollout → '...' button next to the Simulation Save Path option.

UI Step

Select Browse and navigate to a preferred folder. Set the File Name option and choose OpenVDB Cache from the Files of Type drop-down.

UI Step

Start the simulation as usual. The output cache files are now OpenVDB instead of AUR.

 

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