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You can also add scene-wide volumetric effects through the environment_volume list.

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See this page for details.

A special case is the Sun-Sky system. V-Ray has a special procedural texture, TexSky, for these environment slots that is coupled with SunLight. The color of the environment depends on the position of the Sun.

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Although the name doesn't hint at it, the CameraPhysical plugin plugin is a settings plugin (singleton). It modifies the way camera rays are shot for effects like DoF (depth of field) and distortion and how they are integrated into the image - exposure. The position and orientation of the camera is still defined by RenderView. Many of the parameters are exactly the same as on a real world DSLR or video/movie camera. 

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Most parameters are well described in this page, as well as in the previous lessons Introduction and DoF and MB.

We will only add a few things here:

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This is controlled by SettingsColorMapping.  

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For parameter descriptions see this page.

The default values when you create a SettingsColorMapping plugin are different from the recommended values in 3dsMax and Maya for legacy reasons. These are the values you should use for new scenes:

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