To preview how a Chaos Cosmos material asset looks on an object in the scene without assigning it:
drag the material asset onto an object. Note that you should not drop the asset onto the object.
To apply a Chaos Cosmos material asset on a scene object:
select the object and drag and drop the asset onto it.
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Dragging a Cosmos material asset into the viewport adds the asset to the Material Lister in Vantage.
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Note that the Import button does not apply the material to an object. It only adds the Cosmos material to the Material Lister.
If your geometry does not have UVs, enable the Use triplanar mapping option of the Cosmos material for automatic UV mapping. Otherwise, the texture UVs will depend on the UVs of the geometry.
To replace a material with a Chaos Cosmos material:
dragtheCosmos one and drop it onto the selected object.
To replace a material across the scene:
hold Alt and drop the Cosmos material asset onto any geometry with the original material assigned.
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