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Category | MtlX Shader Name | Node Name | USD id | Support |
---|---|---|---|---|
Adjustment | MtlX Adjust as HSV | mtlxhsvadjust | ND_hsvadjust | |
MtlX Color Correct | mtlxcolorcorrect | ND_colorcorrect | ||
MtlX Contrast | mtlxcontrast | ND_contrast | ||
MtlX Curveadjust | mtlxcurveadjust | ND_curveadjust | ||
MtlX HSV to RGB | mtlxhsvtorgb | ND_hsvtorgb | ||
MtlX Luminance | mtlxluminance | ND_luminance | ||
MtlX Range | mtlxrange | ND_range | ||
MtlX Remap | mtlxremap | ND_remap | ||
MtlX RGB to HSV | mtlxrgbtohsv | ND_rgbtohsv | ||
MtlX Saturate | mtlxsaturate | ND_saturate | ||
Application | MtlX Frame | mtlxframe | ND_frame_float | |
MtlX Time | mtlxtime | ND_time_float | ||
Channel | MtlX Combine2 | mtlxcombine2 | ND_combine2 | |
MtlX Combine3 | mtlxcombine3 | ND_combine3 | ||
MtlX Combine4 | mtlxcombine4 | ND_combine4 | ||
MtlX Convert | mtlxconvert | ND_convert | ||
MtlX Extract | mtlxextract | ND_extract | ||
MtlX Separate2 | mtlxseparate2 | ND_separate2 | ||
MtlX Separate Color 3 | mtlxseparate3c | ND_separate3 | ||
MtlX Separate Vector 3 | mtlxseparate3v | ND_separate3 | ||
MtlX Separate Color 4 | mtlxseparate4c | ND_separate4 | ||
MtlX Separate Vector 4 | mtlxseparate4v | ND_separate4 | ||
MtlX Swizzle | mtlxswizzle | ND_swizzle | ||
Compositing | MtlX Burn | mtlxburn | ND_burn | |
MtlX Difference | mtlxdifference | ND_difference | ||
MtlX Disjoint Over | mtlxdisjointover | ND_disjointover | ||
MtlX Dodge | mtlxdodge | ND_dodge | ||
MtlX In | mtlxin | ND_in | ||
MtlX Inside | mtlxinside | ND_inside | ||
MtlX Mask | mtlxmask | ND_mask | ||
MtlX Matte | mtlxmatte | ND_matte | ||
MtlX Minus | mtlxminus | ND_minus | ||
MtlX Mix | mtlxmix | ND_mix | ||
MtlX Out | mtlxout | ND_out | ||
MtlX Outside | mtlxoutside | ND_outside | ||
MtlX Over | mtlxover | ND_over | ||
MtlX Overlay | mtlxoverlay | ND_overlay | ||
MtlX Plus | mtlxplus | ND_plus | ||
MtlX Premult | mtlxpremult | ND_premult | ||
MtlX Screen | mtlxscreen | ND_screen | ||
MtlX Un-Premult | mtlxunpremult | ND_unpremult | ||
Conditional | MtlX If Equal | mtlxifequal | ND_ifequal | |
MtlX If Greater | mtlxifgreater | ND_ifgreater | ||
MtlX If Greater or Equal | mtlxifgreatereq | ND_ifgreatereq | ||
MtlX Switch | mtlxswitch | ND_switch | ||
Convolution2D | MtlX Blur | mtlxblur | ||
MtlX Height to Normal | mtlxheighttonormal | ND_heighttonormal | ||
Geometric | MtlX Bitangent | mtlxbitangent | ND_bitangent | |
MtlX Geometry Color | mtlxgeomcolor | ND_geomcolor | ||
MtlX Geometry Property Value | mtlxgeompropvalue | ND_geompropvalue | ||
MtlX Normal | mtlxnormal | ND_normal_vector3 | ||
MtlX Position | mtlxposition | ND_position_vector3 | ||
MtlX Tangent | mtlxtangent | ND_tangent_vector3 | ||
MtlX Texcoord | mtlxtexcoord | ND_texcoord_vector3 | ||
Global | MtlX Ambient Occlusion | mtlxambientocclusion | ND_ambientocclusion_float | |
Houdini | MtlX Bias | hmtlxbias | ND_hmtlxbias_float | |
MtlX Facing Ratio | hmtlxfacingratio | ND_hmtlxfacingratio_float | ||
MtlX Gain | hmtlxgain | ND_hmtlxgain_float | ||
MtlX Hcatmullrom | hmtlxhcatmullrom | ND_hcatmullrom | ||
MtlX Hinvlinear | hmtlxhinvlinear | ND_hinvlinear_float | ||
MtlX Huniformcubic | hmtlxhuniformcubic | ND_huniformcubic | ||
MtlX Huniformramp | hmtlxhuniformramp | ND_huniformramp | ||
Light | MtlX Directional Light | mtlxdirectional_light | ||
MtlX Point Light | mtlxpoint_light | |||
MtlX Spot Light | mtlxspot_light | |||
Material | MtlX Surface Material | mtlxsurfacematerial | ||
MtlX Volume Material | mtlxvolumematerial | |||
Procedural | MtlX Color Cubic Ramp | hmtlxcubicrampc | ||
MtlX Color Ramp | hmtlxrampc | |||
MtlX Constant | mtlxconstant | ND_constant | ||
MtlX Float Cubic Ramp | hmtlxcubicrampf | |||
MtlX Float Ramp | hmtlxrampf | |||
MtlX Random Float | mtlxrandomfloat | |||
Procedural2D | MtlX Cell Noise 2D | mtlxcellnoise2d | ND_cellnoise2d_float | |
MtlX Checkerboard | mtlxcheckerboard | |||
MtlX Circle | mtlxcircle | |||
MtlX Circles2D | hmtlxcircles2d | |||
MtlX Cloverleaf | mtlxcloverleaf | |||
MtlX Crosshatch | mtlxcrosshatch | |||
MtlX Grid | mtlxgrid | |||
MtlX Hexagon | mtlxhexagon | |||
MtlX Line | mtlxline | |||
MtlX Noise2D | mtlxnoise2d | ND_noise2d | ||
MtlX Ramp4 | mtlxramp4 | ND_ramp4 | ||
MtlX Ramplr | mtlxramplr | ND_ramplr | ||
MtlX Ramptb | mtlxramptb | ND_ramptb | ||
MtlX Splitlr | mtlxsplitlr | ND_splitlr | ||
MtlX Splittb | mtlxsplittb | ND_splittb | ||
MtlX Tiled Circles | mtlxtiledcircles | |||
MtlX Tiled Cloverleafs | mtlxtiledcloverleafs | |||
MtlX Tiled Hexagons | mtlxtiledhexagons | |||
MtlX Unified Noise 2D | mtlxunifiednoise2d | |||
MtlX Worley Noise 2D | mtlxworleynoise2d | ND_worleynoise2d | ||
Procedural3D | MtlX Cell Noise 3D | mtlxcellnoise3d | ND_cellnoise3d_float | |
MtlX Fractal3D | mtlxfractal3d | ND_fractal3d | Partial | |
MtlX Noise3D | mtlxnoise3d | ND_noise3d | ||
MtlX Random Color | mtlxrandomcolor | ND_randomcolor | ||
MtlX Unified Noise 3D | mtlxunifiednoise3D | |||
MtlX Worley Noise 3D | mtlxworleynoise3d | ND_worleynoise3d | ||
Texture2D | MtlX Image | mtlximage | ND_image | Partial |
MtlX Tiled Image | mtlxtiledimage | ND_tiledimage | Partial | |
Texture3D | MtlX Triplanar Projection | mtlxtriplanarprojection | ND_triplanarprojection | |
Math | MtlX Absval | mtlxabsval | ND_absval | |
MtlX Add | mtlxadd | ND_add | ||
MtlX Array Append | mtlxarrayappend | ND_arrayappend | ||
MtlX Asin | mtlxasin | ND_asin_float | ||
MtlX Atan2 | mtlxatan2 | ND_atan2_float | ||
MtlX Ceil | mtlxceil | ND_ceil_float | ||
MtlX Clamp | mtlxclamp | ND_clamp | ||
MtlX Cos | mtlxcos | ND_cos | ||
MtlX Cross Product | mtlxcrossproduct | ND_crossproduct_vector3 | ||
MtlX Distance | mtlxdistance | |||
MtlX Divide | mtlxdivide | ND_divide | ||
MtlX Dot Product | mtlxdotproduct | ND_dotproduct_vector3 | ||
MtlX Exp | mtlxexp | ND_exp | ||
MtlX Floor | mtlxfloor | ND_floor | ||
MtlX Invert | mtlxinvert | ND_invert | ||
MtlX Ln | mtlxln | ND_ln | ||
MtlX Magnitude | mtlxmagnitude | ND_magnitude | ||
MtlX Max | mtlxmax | ND_max | ||
MtlX Min | mtlxmin | ND_min | ||
MtlX Modulo | mtlxmodulo | ND_modulo | ||
MtlX Multiply | mtlxmultiply | ND_multiply | ||
MtlX Normalize | mtlxnormalize | ND_normalize | ||
MtlX Power | mtlxpower | ND_power | ||
MtlX Sign | mtlxsign | ND_sign | ||
MtlX Sin | mtlxsin | ND_sin | ||
MtlX Sqrt | mtlxsqrt | ND_sqrt | ||
MtlX Subtract | mtlxsubtract | ND_subtract | ||
MtlX Tan | mtlxtan | ND_tan | ||
MtlX Transform Matrix | mtlxtransformmatrix | ND_transformmatrix | ||
MtlX Transform Normal | mtlxtransformnormal | ND_transformnormal_vector3 | ||
MtlX Transform Point | mtlxtransformpoint | ND_transformpoint_vector3 | ||
MtlX Transform Vector | mtlxtransformvector | ND_transformvector_vector3 | ||
Pbr | MtlX Standard Surface | mtlxstandard_surface | ||
Shader | MtlX Convert | mtlxconvert | ||
MtlX Surface Unlit | mtlxsurface_unlit |
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