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File – Specifies the .vrscene file to be imported.

Import Geometry – Creates geometry objects for all geometry nodes from the .vrscene file.

Import Lights – Creates light objects for all compatible lights available in the .vrscene file.

Import Cameras – Imports perspective camera that represents the Enscape render view.

Set Background – Enable this option to create the following Environment background maps upon .vrscene import: 

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  • VRaySky for Enscape Clear sky and any Enscape sky preset
  • VRayBitmap for Enscape SkyBox image
  • VRayColor for Enscape White background
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The Set Background option is available for V-Ray 6 update 2.1 and later.

Path – Specifies a path to a folder where .tx files will be generated from the baked pixel data in the imported .vrscene file. These .tx files are referenced as assets in the 3ds Max scene afterward.

Copy external assets – Enable this option to copy external assets that are referenced in the vrscene to the extract assets folder so all imported content keeps its asset files in a single place.

Rescale Objects to System Unit Scale – Adjusts the sizes of imported content to the current 3ds Max system units setup.

For controlling some of the parameters through MAXscript commands, see the MAXScript page.

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Import is available only after a .vrscene file is specified in the File field and an extract assets folder is specified in the Path field. If the content of any of these 2 fields is not properly set, then the OK button is grayed out. 

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The Enscape .vrscene files keep relative paths to their external assets (.ies and .dds files). Make sure that your .vrscene file and its respective .data folder where the external assets reside (if available) are placed together before proceeding with Enscape .vrscene import. Otherwise, external assets may not be found on import.

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The Cancel button interrupts the import progress of the .vrscene file to its current state. Clicking the button early in the process may result in only parts of the geometry being imported into 3ds Max; while using it towards the end can lead to incomplete shading import. As of now, there is no way to resume the same import once it's been canceled.

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Note that it may take several seconds after the import progress bar has finished filling up before the imported content is available for use in 3ds Max viewports. This delay is expected with heavy scenes and corresponds to the loading processes in 3ds Max, akin to those used when opening a saved heavy .max scene.


Supported features

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Here is what to expect when importing Enscape exported .vrscene files:

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Enscape features in .vrsceneEnscape .vrscene import support
CameraYES (tick) (Perspective camera)1,2
GeometryYES(tick)2
MaterialsYES(tick)3, 4
MapsYES(tick)5
Artificial lightsPartial6
Sun lightYes(tick)
CloudsYes(tick)7
Environment map(tick)8


Unsupported features by design

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7 – Contrails are not available in the .vrscene exported by Enscape so they do not appear in the render. You can manually enable them in the VRaySun parameters and adjust their values according to your preferences.

8 – Enscape sky presets are imported as VRaySky without any additional preset-specific customization.