The Environment Fog component simulates particle media like fog or atmospheric dust. By default, it scatters the light emitted from all light sources.
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<iframe width="560" height="315" src="https://www.youtube.com/embed/DTLX9UvhBWo" title="Add realistic atmospheric effects to your renders in V-Ray 6 for Rhino" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
Input Parameters
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Color(Color) – Defines the color of the fog when it is illuminated by the light sources.
Emission (Color)– Controls the fog emission (self-illumination). You can use this parameter to substitute ambient illumination inside the fog, instead of using GI.
Distance (Number) – Controls the fog density. Larger values make the fog more transparent, while smaller values make it more dense.
Height (Number)– The fog starts at this level in the Z axis and continues downwards indefinitely.
Scatter GI (Boolean) – Enables the fog to scatter global illumination. Note that this can be quite slow.
Affected Type(Integer)– Determines which scene lights affect the fog.
Lights (Generic Data) – List of Lights to affect the fog.