Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

Overview

...

Section
Column
width60%50%

The Environment Fog component simulates particle media like fog or atmospheric dust. By default, it scatters the light emitted from all light sources.

Column
width5%


Column
35%
width45%
HTML
<iframe width="560" height="315" src="https://www.youtube.com/embed/DTLX9UvhBWo" title="Add realistic atmospheric effects to your renders in V-Ray 6 for Rhino" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>



Input Parameters

...

Section
Column
width70%

Color(Color) – Defines the color of the fog when it is illuminated by the light sources.

Emission (Color) Controls the fog emission (self-illumination). You can use this parameter to substitute ambient illumination inside the fog, instead of using GI.

Distance (Number) – Controls the fog density. Larger values make the fog more transparent, while smaller values make it more dense.

Height (Number) The fog starts at this level in the Z axis and continues downwards indefinitely.

Scatter GI (Boolean) – Enables the fog to scatter global illumination. Note that this can be quite slow.

Affected Type(Integer) Determines which scene lights affect the fog.

Lights (Generic Data) – List of Lights to affect the fog.

Column
width5%


Column
width25%

Rhino8_VRay6.2_GH_EnvironmentalFog

...