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Physically accurate scanned materials.
What is Chaos Scans
Chaos Scans is a combination of a hardware-based scanning system and a software-based rendering plugin that work together to easily create material properties for creating realistic renderings without the usual workflow of texture maps and tweaking shader settings. This provide realistic materials out-of-the-box without the need to set up complex material networks, load texture maps, or tweak shader settings. This enables a high level of accuracy for visualizing real-world materials in renders.
The process begins with a scan of an existing real-world object surface. Scans uses BTF (bidirectional texture functions) instead of BRDF approximations (such as Phong, Blinn, Ward, etc) to capture a material the true surface appearance, texture data, and its unique response to light of the scanned surface.
All this information is then stored in a unique our special Scans material format. This scanned material is then read in to loaded into the CG scene using the Scans plugin and is ready for rendering through V-Ray and Corona without much (if any) additional tweaking required to match the original scanned material's surface.
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