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This mode scatters instances randomly on all mesh and closed spline distribution objects. It is enabled by default.

UV channel – Determines the UV channel to guide the mapping coordinates. When a custom map is used, this option is disabled, and the UV channel in the Bitmap settings is used instead.

Pattern – Selects from predefined distribution maps or chooses a custom map.

None – No map is selected.
Custom map – Uses a custom map.
Distorted streaks high/low – Distorted streaks pattern with different densities. 
Groups high/low – Groups pattern with different densities. 
Fractal patches high/low – Fractal patches pattern with different densities. 
Straight lines high/low – Straight lines pattern with different densities. 
Stretched patches high/low – Stretched lines pattern with different densities. 

Map – Allows a black and white texture map to be assigned. The map determines how the instances are scattered on the surface. See the Map examples below.

Count – Determines the exact number of instances to scatter. If the Per square option is enabled, the scattering is defined by the density. See the Countexample below.

Per square – When enabled, the Count amount is multiplied by the specified edge length (value next to Per square). See the Per square example below.


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