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Official Release

Date - October 24, 2024

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titleDownload Chaos Vantage, 2.6.0 Build
urlhttps://download.chaosgroup.com/?platform=47&product=63

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New Features

Material

Fancy Bullets
  • Support for Sub Surface Scattering translucency mode of V-Ray material.

  • Support for stochastic opacity. Now gradients in opacity map can be rendered. Has to be enabled from Render tab > Materials > Opacity dropdown button

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    urlhttps://docs.chaos.com/display/LAV/Render+Tab#RenderTab-Materials

Clipper

Fancy Bullets
  • Support for importing and creating V-Ray Clipper.

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    urlhttps://docs.chaos.com/display/LAV/Clipper+Details

Water surface

Fancy Bullets
  • Added a Water surface object.

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    urlhttps://docs.chaos.com/display/LAV/Water+Surface+Details

Virtual Reality

Fancy Bullets
  • Support for navigation with Virtual Reality controllers.

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    urlhttps://docs.chaos.com/display/LAV/Shortcuts#Shortcuts-VirtualRealityShortcuts

Camera

Fancy Bullets
  • Support for animated camera near and far clipping planes from vrscene.

  • Cameras are now scene objects. They are listed in scene outliner and have gizmos in the viewport and can be selected and manipulated.

  • Added Smooth camera key interpolation for smoother camera movement.

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    urlhttps://docs.chaos.com/display/LAV/Animation+Editor#AnimationEditor-Right-clickoncameraclip

  • Functionality for setting the average camera movement speed for Animation Transitions.

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    urlhttps://docs.chaos.com/display/LAV/Animation+Editor#AnimationEditor-Right-clickontransitionitem

UI/UX

Fancy Bullets
  • Added import camera, light and material buttons in Camera, Lights and Materials tab respectively.

Clay mode

Fancy Bullets
  • Added Wireframe/Edges override option for the Clay mode.

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    urlhttps://docs.chaos.com/display/LAV/Materials+Tab#MaterialsTab-Claymode

Texture

Fancy Bullets
  • Support for PhoenixFDOcean texture.

  • Support for V-Ray Water Texture in Maya, SketchUp, Rhino and Revit.

Chaos Cosmos

Fancy Bullets
  • Support for Cosmos multi-asset selection and import.

Multi GPU

Fancy Bullets
  • Added support for Light Cache on multiple GPUs.



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Modified

Material

Fancy Bullets
  • Improved Thin-walled - now it works with SSS translucency mode of V-Ray material.

UI/UX

Fancy Bullets
  • Added object type specifier icons to the Scene outliner.

  • Improved opacity - now clip opacity is enabled by default.

  • Improved soft ranges of UI sliders to be readjusting based on type-in input.

  • Improved the text elision in dropdown boxes.

  • Improved the Home Screen - now it doesn't appear when starting a Live Link session and Vantage is not started.

Tools

Fancy Bullets
  • Improved Move Pivot tool to respect the local/world coordinate space toggle.

Scene states

Fancy Bullets
  • Improved the interpolation of scene states when NONE is used - now NONE is skipped when calculating state interpolation.

Clouds

Fancy Bullets
  • Improved the rendering of clouds when using DLSS, at large upscale ratios the flickering is greatly reduced.

Color corrections

Fancy Bullets
  • Improved the Bloom post effect to better match round shapes.

Multi GPU

Fancy Bullets
  • Improved the multi-GPU offline rendering speed with compositing elements.

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Fixes

Virtual Reality

Fancy Bullets
  • Washed out colors on Virtual Reality headsets.

Chaos Cosmos

Fancy Bullets
  • Blur on newer Cosmos animated assets.

UI/UX

Fancy Bullets
  • Wrong undo action when renaming objects in the Scene outliner.

  • Long Home Screen delay when loading DropBox scene thumbnails.

  • Inconsistency in display selection on startup.

Rendering

Fancy Bullets
  • Black pixels caused by weighted firefly filter in rare cases.

Importing

Fancy Bullets
  • Mismatch of timing of deformed and animated transformed objects when .vrscene is imported instead of opened.

  • Wrong loading of Anima textures at arbitrary frames when .vrscene is imported instead of opened.

Render devices

Fancy Bullets
  • Device selection regression introduced in 2.5.2.

Importing

Fancy Bullets
  • Wrong point light intensity when using Lumens or Watts.