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This tutorial covers the basic workflow for rendering a simple scene with V-Ray for Unreal. By the end of it, you will have a better understanding of V-Ray for Unreal and how to render your own scenes.

To follow this tutorial, you will need to have the V-Ray for Unreal plugin installed. This page is to add a written version of the QuickStart video.

 

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For your materials to work properly at render time make sure your textures have a valid file path (Source File in the texture Details panel). V-Ray loads the textures from that directory during rendering. If the textures are not found at the specified location they will not be loaded and will render with their assigned color.

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In order to have maximum visual parity between viewport and final render you have to disable some of the Unreal postprocess and lighting components. You can do so from in viewport Show > Post Processing and leave only Postprocess Material (1.1) . From Show > Lighting Component uncheck Ambient Occlusion (1.2).

 

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1.1

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1.2

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4.1

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4.2

 

Make any changes to the material and you will see them update in the viewport. In this scenario we will be modifying the Floor (4.3), Plaster (4.4) and Concrete (4.5) materials. For more details see documentation on Materials.

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2.3

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Step 3. Save the Render

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