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In order to have maximum visual parity between viewport and final render you have to disable some of the Unreal postprocess and lighting components. You can do so from in viewport Show > Post Processing and leave only Postprocess Material (1.1) . From Show > Lighting Component uncheck Ambient Occlusion (1.2).
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Make any changes to the material and you will see them update in the viewport. In this scenario we will be modifying the Floor (4.3), Plaster (4.4) and Concrete (4.5) materials. For more details see documentation on Materials.
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Step 3. Save the Render
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