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Geometry

FeatureSupport

Poly primitives as triangle mesh

(tick)

Polysoup primitives as triangle mesh

(tick)

Triangle fan primitives as triangle mesh

(error)

Triangle strip primitives as triangle mesh

(error)

Perfect circle

(error)

Perfect sphere

(error)

Perfect tube primitives

(error)

V-Ray infinite plane

(tick)

Metaball primitives

(error)

MetaSQuad primitives

(error)

Particles

(tick)

VDB primitives

(tick)

Houdini Volume primitives

(tick)

Packed geometry primitives

(tick)

Packed disk primitives (.bgeo, bhclassic)

(tick)

Packed fragment primitives

(tick)

Packed crowd agent primitives

(tick)

V-Ray proxy

(tick)

Fur/hair

(tick)

V-Ray fur

(tick)

V-Ray clipper

(tick)

Subdivision

(tick)

Displacement1

(tick)

Houdini Instancer

(tick)
OpenSubdiv
(tick)

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Lights

FeatureSupport
Lights textures
(tick)

V-Ray Direct light

(tick)

V-Ray Spot light

(tick)

V-Ray IES light

(tick)

V-Ray Sphere light

(tick)

V-Ray Dome light

(tick)

V-Ray Mesh light

(tick)

V-Ray Sun

(tick)

V-Ray Ambient light8

(tick)
V-Ray Omni light(tick)
V-Ray Rectangle light(tick)

Image Based Lighting

(tick)
(as V-Ray dome light)

Light linking

(tick)

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Materials

FeatureSupport
V-Ray BRDFLayered
(tick)
V-Ray BRDFBump(tick)
V-Ray BRDFCarPaint
(tick)
V-Ray BRDFHair(tick)
V-Ray BRDFHair3(tick)
V-Ray BRDFLight
(tick)
V-Ray MtlMaterialID(tick)
V-Ray MtlMulti(tick)
V-Ray MtlOverride(tick)
V-Ray MtlRenderStats(tick)
V-Ray MtlRoundEdges(tick)
V-Ray MtlSingleBRDF(tick)
V-Ray BRDFSkinComplex(error)
V-Ray BRDFSSS2Complex 2
(tick)
V-Ray Mtl2Sided 3 
(tick)
V-Ray BRDFAlSurface4(tick)
VRayMtl
(tick)
V-Ray Material Builder(tick)
V-Ray Material Complex(tick)
V-Ray MaterialOutput(tick)

V-Ray MtlOSL

(tick)
V-Ray BSDFPointParticle(tick)
V-Ray MtlVRayMesh
(V-Ray Proxy Material)
(tick)
V-Ray BRDFScatterVolumePARTIAL7
V-Ray Stochastic Flakes(tick)
V-Ray BRDFToonMtlPARTIAL7
V-Ray MtlVRmat
(tick)
V-Ray BRDFScanned
(tick)
V-Ray MtlWrapper
(tick)
V-Ray GeomDisplacedMesh
(tick)

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File Textures

FeatureSupport
V-Ray TexICC(tick)
V-Ray MetaImageFile(tick)
V-Ray TexLut(tick)
V-Ray TexOCIO(tick)
V-Ray TexOSL(tick)
V-Ray TexPtex(tick)

 

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Utility Textures

FeatureSupport
V-Ray TexBezierCurve(tick)
V-Ray TexBlend(tick)
V-Ray TexBlendBumpNormal(tick)
V-Ray TexClamp(tick)
V-Ray TexAColor(tick)
V-Ray TexColorAndAlpha(tick)
V-Ray TexAColorChannel(tick)
V-Ray ColorCorrect(tick)
V-Ray TexColorCorrect(tick)
V-Ray ColorCorrection(tick)
V-Ray TexAColorOp(tick)
V-Ray TexColorToFloat(tick)
V-Ray ColorTextureToMono(tick)
V-Ray TexCombineColor(tick)
V-Ray TexCombineFloat(tick)
V-Ray TexCompMax(tick)
V-Ray TexCondition2(tick)
V-Ray TexDistanceBetween(tick)
V-Ray TexFloat(tick)
V-Ray TexFloatOp(tick)
V-Ray TexFloatToColor(tick)
V-Ray TexhairSampler(tick)
V-Ray TexHSVToRGB(tick)
V-Ray TexInt(tick)
V-Ray TexIntToFloat(tick)
V-Ray TexInvert(tick)
V-Ray TexInvertFloat(tick)
V-Ray TexLayeredMax(tick)
V-Ray TexLuminance(tick)
V-Ray TexMaskMax(tick)
V-Ray TexMeshVertexColorChannel(tick)
V-Ray TexMix(tick)
V-Ray TexNormalMapFlip(tick)
V-Ray TexOutput(tick)
V-Ray TexParticleSampler(tick)
V-Ray TexRaySwitch(tick)
V-Ray TexRemap(tick)
V-Ray TexRGBMultiplyMax(tick)
V-Ray TexRGBTintMax(tick)
V-Ray TexRGBToHSV(tick)
V-Ray TexRgbaCombine(tick)
V-Ray TexSampler(tick)
V-Ray TexSetRange(tick)
V-Ray TexTemperature(tick)
V-Ray TransformToTex(tick)
V-Ray TexUserColor(tick)
V-Ray TexUserScalar(tick)
V-Ray TexUserInteger(tick)
V-Ray TexVectorOp(tick)
V-Ray TexVectorProduct(tick)
V-Ray TexVectorToColor(tick)
V-Ray TexRandom(tick)
V-Ray TexPatternID(tick)

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Procedural Textures

Feature
Support
V-Ray TexBerconNoise(tick)
V-Ray TexBerconTile(tick)
V-Ray TexBerconWood(tick)
V-Ray TexBulge(tick)
V-Ray TexCellular(tick)
V-Ray TexChecker(tick)
V-Ray TexCurvature(tick)

V-Ray TexDirt

(tick)

V-Ray TexDistance

(tick)
V-Ray TexEdges(tick)
V-Ray TexFalloff(tick)
V-Ray TexFresnel(tick)
V-Ray TexGradRamp(tick)
V-Ray TexGrid(tick)
V-Ray TexMulti(tick)
V-Ray TexNoise(tick)
V-Ray TexRock(tick)
V-Ray TexSky(tick)
V-Ray TexSmoke(tick)
V-Ray TexSnow(tick)
V-Ray TexSoftbox(tick)
V-Ray TexSpeckle(tick)
V-Ray TexSplat(tick)
V-Ray TexStencil(tick)
V-Ray TexSurfaceLuminance(tick)
V-Ray TexSwirl(tick)

V-Ray TexThickness

(tick)
V-Ray TexTiles(tick)
V-Ray TexTriPlanar(tick)
V-Ray TexUVW(tick)
V-Ray TexUVWGenToTexture(tick)
V-Ray TexWater(tick)

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Cameras

Feature
Support
Camera motion blur 5

(tick)

Camera DoF
(tick)
Perspective(tick)
VRayPhysicalCamera
(tick)
Stereoscopic
(tick)

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Environment

Feature
Support
Spherical Mapping
(tick)
Mirror ball mapping
(tick)
Angular mapping
(tick)
Toon shading
(tick)
SimpleFog
(error)
ScatterFog
(error)
EnvironmentFog
(tick)

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Texture Baking

Feature
Support

Regular texture baking

(tick)

Spherical Harmonics baking

(error)

Bake to vertex colors

(error)

Bake to Ptex

(error)

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Distributed Rendering

Feature
Support
Distributed Rendering
(tick)
Automatic assets transfer
(tick)
Don't use local machine
(tick)
Asset cache
(error)

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Global Illumination Methods

Feature
Support
Brute Force
(tick)
Light Cache
(tick)
Irradiance Map6
(tick)

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Mapping

Feature
Support
V-Ray UVWGenObjectBBox(tick)
V-Ray UVWGenChannel(tick)
V-Ray UVWGenMayaPlace2dTexture(tick)
V-Ray UVWGenEnvironment(tick)
V-Ray UVWGenExplicit(tick)
V-Ray UVWGenObject(tick)
V-Ray UVWGenProjection(tick)
V-Ray UVWGenPlanarWorld(tick)
V-Ray UVWGenRandomizer(tick)

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Other

Feature
Support
Additional object properties and attributes

(tick)

Global overrides
(tick)
Add V-Ray image output to Houdini Render View
panel Instead of using custom Qt widget
(error)
Add background rendering to Houdini Render Scheduler
(error)
VrayStereoRig(tick)
VrayLensEffects(tick)
VrayLightMeter(error)

VrayExposureControl

(tick)
Antialiasing(tick)

Color mapping

(tick)
VFB(tick)
Embree(tick)

Render elements

(tick)
UDIM texture tags(tick)
UVTILE texture tags(error)
Anisotropy(tick)

UVWgen Projections

(tick)
(UI issues)

Keep geometry cache(error)

Keep bitmap cache

(tick)

Dynamic bucket splitting

(tick)

Progressive image sampler

(tick)

V-Ray Lights Preview(tick)
V-Ray VolumeGrid(tick)

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7 – V-Ray Toon, V-Ray Skin, and V-Ray Scatter Volume materials are not supported for V-Ray GPU rendering.

Anchor
8
8

8 – V-Ray Ambient light is not supported for GPU rendering.

Notes

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Fancy Bullets
typecircle
  • GPU supports up to 16 UV sets per material.
  • GPU supports map channels from 0 to 15.
  • GPU only supports normal maps in tangent space.