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This page provides information on the Normals Render Channel which creates a normals image from surface normals in the scene.
Overview
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Parameters
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Normals Color Generation
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The Normals Render Element uses screen space to determine the colors in the render element. With screen space in the camera view:
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The Z runs forward-back to the viewing angle. This is represented in the Blue channel of V-Ray Normals with 1 being forward-facing geometry and 0 being back-facing geometry.
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Common Uses - Relighting
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