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Main

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Main

Enable – Enables the V-Ray Toon effect. See the Toon Effect example below.

Silhouette

Color Line Color – Specifies the color of the outlines using a map. See the Line Color example below.

Line Width – Specifies the width of the outlines using a map.

Width Units – Specifies if the width of the lines is measured in Pixels or in World units.

Interior Edges

Disable Interior EdgesUse Inner Line Controls – When enabled, uses the same Line Color/Width parameter values for both silhouette and inner interior edges.

Inner Line Width – Specifies the cartoon line width of inner lines.

Adjust Interior Edges – When enabled, allows you to specify the color and width of the interior edges.

ColorLine Inner Color – Specifies the color of the cartoon line at inner edgesinterior edges.

Width – Specifies the cartoon line width of interior lines.

Controls

Opacity – Specifies the opacity of the outlines using a map.

Options

Compensate Exposure – When enabled, the VRayToon compensates the Line Color brightness to adjust for any Exposure correction from a V-Ray Physical Camera.

Hide Inner Edges – Determines whether Normal Threshold – Determines when lines are created for parts of the same object with varying surface normals (for example, at the inside edges of a box).

Material Edges – When enabled, renders lines on the material boundaries if the mesh has multiple materials. This option requires that all materials have an assigned Material ID.

Toon Render Elements Only – When enabled, applies only to toon render channels.

Normal Threshold – Determines when lines are created for parts of the same object with varying surface normals (for example, at the inside edges of a box). A value of 0.0 means that only 90 degrees or larger angles generate internal lines. Higher values mean that more smooth smoother normals can also generate an edge. Don't set this value to pure 1.0 as this fills this fills curved objects completely.

Overlap Interior Threshold – Determines when outlines are created are created for overlapping parts of one and the same object. Lower values reduce the internal overlapping lines, while higher values produce more overlapping overlap lines. Don't set this value to pure 1.0 as this fills curved objects completely.

Outer Overlap Treshold Silhouette Threshold – Determines when outer edges outlines are created for overlapping parts of one .

Min./Max. Depth – Defines the minimum/maximum distance where the depth-based Line Width takes effect. Edges at points closer than the Min Depth are rendered with the Line Width at position 0. Edges further than the Max Depth are rendered with Line Width at position 1.

Show Toon Lines in Reflections – When enabled, toon lines are shown in reflections.

Trace Bias – Determines the ray bias when the outlines are traced in reflections/refractions. Depends on the size of your scene.

Exclude Type – Specifies on which objects to apply the toon effect. 

Exclude List – Specifies if the provided list is treated as an inclusive or exclusive list.

and the same object. Lower values reduce the outer overlapping lines, while higher values produce more overlapping outer lines.

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Depth Curve

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This tab enables Multiply by Depth from Camera – Enables a curve for controlling the Line the Width based on distance from the camera.Enable – Enables a Depth Curve to specify the Line Width

Min./Max. Depth – Defines the minimum/maximum distance where the depth-based Width takes effect. Edges at points closer than the Min Depth are rendered with the Width at position 0. Edges further than the Max Depth are rendered with Width at position 1.

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When the Depth Curve is disabled, the outline width is constant (in pixels) for all affected objects at any distance from the camera. Enabling the curve control, allows you to specify how the width changes for objects close or away from the camera.

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Angular Curve

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This tab enables Multiply by Facing Ratio – Enables a curve for controlling the Line the Width depending on the view angle.

Enable – Enables the Angular Curve. A point at position position 0 means that the angle between the normal and the view vector is 0 degrees. A point at position 1 means that the angle between the normal and the view vector is 90 degrees. 

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Draw Edges on Material Boundaries – When enabled, renders lines on the material boundaries if the mesh has multiple materials. This option requires that all materials have an assigned Material ID.

Show Toon Lines in Reflections – When enabled, toon lines are shown in reflections.

Compensate Camera Exposure – When enabled, the VRayToon compensates the Color brightness to adjust for any Exposure correction from a V-Ray Physical Camera.

Only Show Edges in Toon AOV – When enabled, applies only to toon render channels.

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This example shows the effect of the Line Color  Color parameter. Here, a V-Ray Toon material is assigned to a mesh and a V-Ray Toon Effect is enabled.

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Line Color = black

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Line Color = grey

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Line Color = white

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Line Color = red

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Line Color = yellow

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