This section provides an overview of Cameras in V-Ray for Houdini.
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V-Ray makes full use of regular Houdini cameras, but can also add attributes for more advanced functionality.
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You can project a texture from a specific camera with V-Ray for Houdini. To do so, set the texture mapping type to Projection. Then link the specific camera to the Projection Camera field of the texture.
If you are projecting a texture from a camera in Solaris, link the specific camera to the Projection Camera (LOP) field. For more information, see the Solaris Camera Settings page.
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Click here to expand an example.
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