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Ignore Bump – When enabled, excludes Bump maps from V-Ray Curvature computations. See the Ignore Bump example below.

Subdivs – Controls the number of samples around each shaded point.

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Example: Ignore Bump

In this example, a V-Ray Material with a wooden texture is applied to the geometry's diffuse slot. The Coat Color is set to black, the Coat Glossiness to 0.0 and a V-Ray Curvature map is linked to the Coat Amount parameter. The Curvature map's mode is set to Concave, the rest of its properties are left at their default state.

 

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