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This page is about render elements in V-Ray for Unreal. 

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Overview


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Render Elements are a way to break out renders into their component parts such as diffuse color, reflections, shadows, mattes, etc. This gives fine control over the final image when using compositing or image editing applications when re-assembling the final image from its component elements.

Render Elements are generated at render time based on the ones you choose before rendering. Most render elements have parameters that can be set to customize the render element or its later use in compositing software. 

They are accessible from the V-Ray Settings menu.

 
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Parameters


Denoiser – A render element that progressively applies a denoising operation to the image. The denoising operation detects areas where noise is present and smooths them out.

None – No render element will be generated.

V-Ray Denoiser – V-Ray's denoising algorithm.

NVIDIA AI Denoiser – V-Ray's integration of NVIDIA's AI-based denoising algorithm. The NVIDIA AI denoiser requires an NVIDIA GPU to work. 


VRay Render Presets

Each preset group of channels can be activated for render by ticking the Enable option.

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CardTooltipClick to open the Beauty render elements page.
PageToIncludeSystem Requirements
CardPageLinkBeauty render preset

Beauty

The Beauty Render Elements are the primary render elements that form V-Ray's pre-composited final render Beauty (RGB_Color) image.

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CardTooltipClick to open the Filters render preset page.
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CardPageLinkFilters Render Preset

Filters

Shows only the selected set of channels in the render, disregarding any backgrounds, textures, etc.

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CardTooltipClick to open the Masks render preset page.
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CardPageLinkMasks Render Preset

Masks

Provides a variety of Render Elements to be used as masks in the compositing process.

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CardTooltipClick to open the Light Mix render element page.
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CardPageLinkLightMix Render Element

LightMix

Provides adjustment control to the lights in the scene from inside the New V-Ray Frame Buffer.

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CardTooltipClick to open the Cryptomatte render element page.
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CardPageLinkCryptomatte Render Preset

Cryptomatte

Uses the Cryptomatte convention by Psypop to encode mattes (Node Names, Material names) into multichannel OpenEXRs.

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CardTooltipClick to open the Coordinates render preset page.
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CardPageLinkCoordinates Render Preset

Coordinates

The Coordinates Render Elements are based on the scene geometry that serve different purposes.

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CardTooltipClick to open the Light select render preset page.
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CardPageLinkLight Select Render Preset

Light Select

Stores direct lighting information from user-selected lights in the scene; can also be limited to the light's raw, diffuse, or specular contribution.

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CardTooltipClick to open the Utility render preset page
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Utilities

This group of Render Elements can be used for troubleshooting purposes.

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CardTooltipClick to open the Custom render preset page
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CardPageLinkCustom Render Element

Custom

You can add any of the render channels again from the Custom option, allowing you to use it with a different setup.