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The Beauty Render (RGB_Color) is V-Ray's pre-composited final render and is usually the primary export when rendering a scene. This render element is generated automatically whenever you render a scene with V-Ray.

This pass can be re-created manually in a composite by assembling the proper components together and fine-tuning the components. This process is commonly called Back to Beauty Compositing.

For specifics on how the Beauty pass is reconstructed, see Back to Beauty Compositing below.

 

UI Path: ||out Network|| > V-Ray Render Elements node > V-Ray > Render Channel > V-Ray Color Channel (RE) > Type > RGB Color

 
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Back to Beauty Compositing

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Direct Light + GI + Reflection + Refraction + Specular + SSS + Self Illumination + Caustics (RE) + AtmosphereBackground = RGB_Color (Beauty)

 

 



Advanced Back to Beauty

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Occasionally there may be a need for more specific editing to the final image. For this, there's a more detailed workflow than the normal back to beauty workflow. Click the image to see the full-size version and zoom in to view all the render elements involved.

(Diffuse x (Raw Direct Light + Raw GI)) + (Raw Reflection x Reflection Filter) + (Raw Refraction x Refraction Filter) + Specular + V-Ray SSS + Self Illumination + Caustics Channel + Atmosphere + Background = RGB_Color (Beauty) 


Notes

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  • There are two options for how Motion blur and Depth of Field are handled in the back-to-beauty composite. If Depth of Field and/or Motion blur are enabled in the V-Ray Physical Camera, these effects will already be baked into all of the render elements. In this scenario, using the filter render elements in the advanced back-to-beauty composite can offer finer control of some render elements. Alternatively, many compositing and photo editing packages can add the effects post-rendering using specific tools that utilize V-Ray RenderChannelVelocity for motion blur and V-Ray RenderChannelZDepth for depth of field, with some limitations.