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The Subsurface Scattering Render Element stores subsurface information calculated from BRDFSSS2 materials.  

 


Overview

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The Subsurface Scattering Render Element stores subsurface information from the V-Ray SSS material as an image. This render element can then be used to enhance or color-correct just the subsurface scattering component of the image during the compositing process.

 

UI path: ||out Network|| > V-Ray Render Elements node > V-Ray > Render Channel > V-Ray Color Channel (RE) > Type > SSS

 
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Attributes

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The parameters for this render element appear in the V-Ray RenderChannelColor render channels node.

Deep Output – Specifies whether to include this render element in deep images.

Color Mapping – When enabled, the Color Mapping options in the render settings are applied to the current render channel.

Consider For AA – When enabled, anti-aliasing is used where possible.

Filtering – Applies the image filter to this channel. Image filter settings are in the Image Sampler tab of the Sampler tab of the V-Ray Renderer node.

Denoise – Enables the render element's denoising, provided the V-Ray Denoiser render element is present.

Derive Raw Channels – Generates data in the raw channels by combining the respective color and the filter color channels.

VFB Color Corrections – Applies the post render color adjustments made from the VFB.

 
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Common Uses

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The Subsurface Scattering Render Element is useful for changing the appearance of SSS items after rendering in a compositing or image editing software. In the example, the scattering color is changed to red using the SSS RE. See the render before and after compositing.

 


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Compositing Formula

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The SSS Render Element is added to the Beauty render to form the final image.

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