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The instructions on this page will guide you in modifying a liquid simulation to add foam and splashes.


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Steps

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When possible, build emitters and Simulators to real-world scale. Phoenix uses real-world calculations to create its effects, so working with real-world units will make your task much easier. E.g. a waterfall should be tens of meters tall (thousands of centimeters), while a glass of water should be 0.2 m / 20 cm tall. It does not matter which unit you choose for displaying the units - meters, centimeters, inches, etc., as long as it corresponds to the real-world size of the effect.

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