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Exclude Hidden Objects | interExcludeHidden  – When enabled, the hidden objects will be excluded regardless of the Interaction Set content. Templated objects (using Display Layers in the Channel Box or Drawing Overrides on the Shape node) are also considered hidden.

Ignore Render Layers | interRenderLayer – When enabled, the render layers will be ignored during the simulation. Otherwise, the simulator will interact only with objects in the current layer.

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Transformation Only – The movement will be calculated only using the transformation of the object as a whole.
Per Vertex – Along with the global transformation, a per vertex velocity will be also calculated. Note that the count and the order of the vertices must not change during the simulation.
Motion Vector Color Set – Along with the global transformation, Phoenix will add the velocities from the color set defined in the "Motion Vector Color Set" attribute of the mesh.

Use Viewport Subdivision | objectViewSubd – When enabled, the viewport subdivision will be used for simulation.

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