Page History
...
UI Text Box | ||
---|---|---|
| ||
UI Path: ||Select PhoenixFDSim|| > Attribute Editor > Input rollout |
Parameters
...
...
Cached Frames – Shows information about the cached frame range.
...
UI Expand | |||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||||||||||||||
$(same_as_output) – Uses the output path as input. The resimulation output path will get used if the Resimulate option is enabled in the Resimulation rollout. $(same_as_resimoutput) – Uses the resimulation output path as input. $(work_path) – $(data_dir)/$(scene)_Phoenix_frames/$(nodename)_####.aur If you are transferring your scene and assets between Windows and Linux, prefixing your path with the $(workspace) or $env(<variable_name>) macros can make it possible to use the same scene without any manual modifications to the cache path. Pound signs can be used to specify the cache frame number with at least as many digits as the pound signs. If the number of frame digits is less than the number of pound signs, the number is padded with zeroes to the left. For example:
|
UI Text Box | ||
---|---|---|
| ||
The default rendering settings are tuned to Phoenix simulations, and they might not work well for imported 3rd party cache files. |
UI Text Box | ||
---|---|---|
| ||
You can suppress showing of the dialogues offering presets using the inDontOfferPresets attribute of the Simulator. Setting inDontOfferPresets to 1, as shown in the image below, will disable the presets pop-up window displayed when a VDB or Field3D cache files are loaded. |
UI Text Box | ||
---|---|---|
| ||
Clicking the "..." button will open a menu with the following options:
Browse – Opens a dialog for choosing one of several cache file types. Phoenix can import *.f3d, *.vdb and *.prt files from other fluid simulator software products. See How to import and render simulations from FumeFX, Houdini and Maya for more information. Supported file formats are:
Reset to Default - Resets the Preview and Render Path to the default value of $(same_as_output). Help - Opens the Help page for the Input rollout of the Phoenix Simulator. |
...
Anchor | ||||
---|---|---|---|---|
|
...
UI Text Box | ||
---|---|---|
| ||
In order to blend FLIP particles (e.g. Foam, Splash, etc.), enable the export of the Particle ID channel from the Output rollout of the Simulator. To blend Drag particles, enable the export of the Particle ID channel from the Particles section of the Phoenix Source used to add them into the simulation. |
...
...
Playback Mode | inMode – Chooses between different options for animation control:
...
Anchor | ||||
---|---|---|---|---|
|
...
Flip Up Axis | inFlipYZ – When enabled, flips the Y and Z axis of the cache's transformation. This is useful when the cache was created with a different up axis (for example, in 3ds Max).
...
Example: Timeline Origin
...
Section | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
...
...
Example: Cache Origin and Play Speed
...
Section | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Example: Looping a Simulation
...
Section | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
...
Example: Play Speed
...
UI Expand | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||||||||||
|
UI Expand | ||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||||||
|
UI Expand | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
UI Expand | ||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
|
Anchor | ||||
---|---|---|---|---|
|
...
The controls in this section allow you to smooth the grid channels loaded from cache files for preview and rendering. You can use this to prevent grid artifacts on meshed grid channels such as the Liquid surface, Smoke or Temperature surface, to remove unwanted noise in these channels, or to get smooth motion blur by smoothing the Velocity grid channel.
...
Threshold | inSmoothTemp[0], inSmoothSmoke[0], inSmoothUVW[0], inSmoothFuel[0], inSmoothVel[0] – If this value is 0, the entire grid will be smoothed evenly. The higher the threshold is raised, the less voxels will be affected and only the sharpest gradients will be smoothed. The highest value you could use here depends on the range of the values of the smoothed channel - for Smoke and Liquid it's usually in the [0,1] range, while for Velocity it could go as high as several hundred and for Temperature it could be over a thousand. If you set this value too high, no voxels will be smoothed at all.
...
Enable | inSmoothTempEnbl, inSmoothSmokeEnbl, inSmoothUVWEnbl, inSmoothFuelEnbl, inSmoothVelEnbl – This checkbox enables frame smoothing for the specified input channel.
3rd Party Channels Mapping
...
Different applications use different channels and might have different names for them. When loading f3d/vdb files, Phoenix tries to automatically make the conversion to the supported channels. If a channel is not mapped by default, a channel can be manually set from the drop-down menu.
Section | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
|