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Note that using this option will override the Color parameter. However, using a texture map with the Color Map parameter below will override the Use Color From Particle RGB Channel parameter. |
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Only Phoenix Particles are supported for this option. Also, currently it will only use the RGB Channel. In addition, keep in mind that the RGB Channel might not be available in all of the Particle Systems that you have selected for your Particle Shader. |
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Note that using the Color Map parameter will override the Color and the Use Color From Particle RGB Channel parameters. |
Diffuse Multiplier | diffuseMult – Provides an additional option to multiply the color brightness.
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