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Phoenix provides a number of forces for controlling the simulation.

Fancy Bullets
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  • Plain Force -  Pushes Pushes the fluid in a specified direction to simulate wind or gravity.
  • Body Force - Creates a force to pull the fluid toward a geometry object.
  • Follow Path - Pushes a fluid along a spline.
  • Wave Force - Creates waves inside a Liquid Simulator, primarily for ocean simulations.
  • Turbulence - Adds movement similar to fractal noise.
  • Active Body Thruster - Creates procedural animations inside Phoenix — moves Active Bodies with a directable engine force.
  • Active Body Axis Lock — Restricts Active Bodies to move or rotate along a selected horizontal or vertical axis.
UI Text Box
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Note that Phoenix also supports the use of native Maya Fields, including important ones such as Vortex, Air and Drag.