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Overview

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The Wave Force produces real simulated waves inside the Simulator. This , and is primarily used for ocean simulations.

It is an alternative to the Phoenix Ocean Texture, which cannot interact with submerged objects, but produces render-time displacement you can achieve when plugging an Phoenix FD Ocean Texture under the Displacement section of the Rendering rollout of a Simulator, which can't interact with submerged objects. when plugged into a Simulator’s displacement texture map slot in the Rendering Displacement sub-rollout.

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The Wave Force is also driven by the Ocean Texture, but since it produces real simulated waves, it can be used to interact with geometry.

There is also the Fluid Freedom parameter, which lets you Phoenix FD Ocean Texture and allows you to control how strictly the fluid will follow the pure ocean texture Ocean Texture, or how much freedom the fluid will have to splash and swirl around.

In addition, there is the Massive Wave Force toggle, which allows for even more control over the waves produced by the Wave Force, and is especially helpful for creating large waves.

 

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titleUI Path: ||Phoenix FD menu|| > Create > Wave Force

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Parameters

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Ocean Texture | oceantex – Specifies the Ocean Texture map used to generate the waves. The settings of the Ocean Texture influence the look and behavior of the waves as well.

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