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  • After simulating a Phoenix container, it can be displaced at render time to add wave detail. Phoenix can be in Ocean Mesh, Cap Mesh, Mesh or Isosurface  Render mode and the Ocean Texture can be plugged into the Phoenix Rendering rollout's Displacement, so you'd get an infinite ocean mesh or an editable displaced mesh in the viewport.
  • Any non-Phoenix mesh can be displaced with ocean waves at render time using V-Ray Displacement.
  • If you need to add foam details to your displaced ocean at render time without simulating, you can use a Phoenix Foam Texture for the diffuse color of the ocean material and plug a Phoenix Ocean Texture in the Foam Texture. The Foam Texture serves as a mask for a blend material, so that the Foam material is applied over the wave crests, and the rest of the liquid mesh uses the regular Water material.
  • If you need real simulated waves interacting with a geometry, instead of just a render time displacement, you can plug the Ocean Texture into a Wave Force and use it to drive your Phoenix simulation.

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