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This page provides information on the Phoenix Foam Texture (PhoenixFDFoamTexture).
Overview
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Parameters
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Texture Setup
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The overall idea is to have a Phoenix Ocean Texture feeding into the Foam Texture. This same Ocean Texture should be used for the displacement of the ocean surface. The 'Water' material would be the same material you would use for shading a water surface. A standard water shader is a material with full reflection and refraction, index of refraction of 1.33, and usually fog color is also needed for large scale ocean surfaces. The 'Foam' material can be less refractive/opaque than the water material and it would represent the areas where foam appears over the wave crests. The Foam Texture serves as a mask for a blend material, so that the Foam material is applied over the wave crests, and the rest of the liquid mesh uses the regular Water material.
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