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This page introduces the LiquidSim object and its rollouts.
Overview
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Phoenix generates particles for liquids because they are useful for representing the characteristics and behavior of a fluid, and as a result look more natural when rendering liquids, especially when generated in very large amounts. The particles emulate real-world fluids by moving through 3D space within the simulation grid, and unlike voxels, each particle carries its own fluid properties with it, such as Position, Age, Velocity and so forth. These properties contained in each of the particles are called Particle Channels, and their values can change every frame, based on each channel's Particle Channel Range. |
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Rollouts
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After creating a LiquidSim object, the following rollouts can be accessed in the Modify panel:
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