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Only the Overlap Of: | prv_and – When enabled, shows only the cells where the following selected channels overlap.

Liquid | prv_temperature, prv_t_threshold, prv_t_threshold2,  prvprv_t_color, prv_t_color2 – Enables the representation of the liquid channel.

Velocity prv_velocity, prv_v_threshold, prv_v_threshold2, prv_v_color, prv_v_color2 – Enables the representation of the velocity channel.

Velocity Streamlines viewVelStreamlines, viewVelStreamlinesThreshold, viewVelStreamlinesThreshold2, viewVelStreamlinesColor, viewVelStreamlinesColor2 – Traces the velocity field of the cache files to generate a streamline preview.

As Rainbow | viewVelStreamlinesColorCurve – Represents the Velocity Streamlines in rainbow colors.

Lines Length | viewVelStreamlinesMaxIterations – Signifies the maximum length of each streamline in the preview. Adjusting the value will provide you with a guide/preview of the velocity field's motionThe Line's length is measured in voxels and at the lowest setting, the Streamlines will be no larger than a voxel.

Viscosity | prv_viscosity, prv_visc_color1, prv_visc_color2, prv_visc_threshold1, prv_visc_threshold2 - Enables the representation of the viscosity channel.

Special | prv_smoke, prv_smoke_threshold, prv_smoke_threshold2, prv_smoke_color, prv_smoke_color2 – Enables the representation of special channels. 

Forces | prv_forcesprv_f_thresholdprv_f_threshold2prv_f_colorprv_f_color2, prv_force_list – Enables preview of how Phoenix forces or standard 3ds Max forces will affect the simulation. 

Force Streamlines | viewForceStreamlines, viewForceStreamlinesThreshold, viewForceStreamlinesThreshold2, viewForceStreamlinesColor, viewForceStreamlinesColor2 – Enables a streamline preview of how Phoenix forces or standard 3ds Max forces will affect the simulation.

As Rainbow | viewForceStreamlinesColorCurve – Represents the Force Streamlines in rainbow colors. This preview can be shown even without any loaded simulation.

Lines Length | viewForceStreamlinesMaxIterations – Signifies the maximum length of each streamline in the preview. Adjusting the value will provide you with a guide/preview of the force field's motion. The Streamline's length is measured in voxels and at the lowest setting, the Streamlines will be no larger than a voxel. This preview can be shown even without any loaded simulation.

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Use the Add or Remove buttons to select which forces will be previewed. Unlike other voxel preview channels which use the size of the loaded cache, the Forces preview can also work without a loaded cache and will use the grid size of the Simulator.

Additionally, some Phoenix and standard 3ds Max forces such as the Drag force are not supported yet, and are shown as if their velocity is always 0 and will not be visible. In addition, forces that act differently depending on the quantity of content in the grid (e.g. amount of liquid, smoke, or no content) are not yet supported by the preview.

 RGB prv_uvw, prv_uvw_threshold, prv_uvw_threshold2 – Enables the representation of the RGB channel. 

Auto Range | prv_autorange – When enabled, automatically adjusts the preview ranges of visible channels for the current frame so that important data is always visible and the preview is always quick.

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Bake Streamlines

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Bake Streamlines to Splines Button for converting the currently shown Streamline preview (either Velocity Streamlines or Force Streamlines) into native 3ds Max splines. The baked splines can be rendered like any regular 3ds Max spline - through enabling the rendering in the Rendering rollout of the spline settings or via applying a Hair and Fur modifier over the spline.

Auto Bake | autoBakeStreamlineCurvesOnPreviewChange – Enables automatic Streamlines to Splines baking on any change in the Streamlines Preview. While the Auto Bake option is enabled you don't have to press the Bake Streamlines button in order for scene changes to be applied to the splines and changing the timeline frame will update the baked splines. This allows for rendering animations when using the Hair and Fur modifier over the spline.

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Particle Preview

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The parameters here control the visualization of Particle Types generated by the Simulator. Phoenix can only preview the Particle Types present in the cache file for the current frame.

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Particle Preview | prv_particles, prv_prt_name – Enables the preview of particles. The controls below affect the visualization of the currently selected particle group.

Particle Size | viewPartSize – Sets the size of the particles in the viewport. Note that all particles are drawn with the same size.

Show | show_prt_face – When enabled, the particle system will be visible in the Simulator's preview.

Preview Color | prv_prt_color_face – Specifies the default color of the particles. Moving particles are displayed as a blend between their default color and white, based on the selected Scale Color By channel. Note that if the particle system has an RGB channel exported, it will be used in place of the Preview Color.

Scale Color By | prv_prt_colscale_chan_face – Specifies the particle channel used for adjusting the particle preview color.

  • No Scaling – All particles will be the same color - the one specified by Preview Color
  • Speed – The faster the particles move, the whiter they will appear.  The preview is only affected by the Scale Max option if the particle system has the Velocity channel export enabled.
  • Size – The larger the particles are, the whiter they will appear.  The preview is only affected by the Scale Max option if the particle system has the Size channel export enabled.
  • Age – The older the particles are, the whiter they will appear.  The preview is only affected by the Scale Max option if the particle system has the Age channel export enabled.
  • Viscosity – The higher the viscosity the particles, the whiter they will appear.  The preview is only affected by the Scale Max option if the particle system has the Viscosity channel export enabled.

Scale Max | prv_prt_wspeed_face – When Auto is disabled, allows you to specify a constant value at which the particle preview color becomes pure white. Particles with a Scale Color By channel value higher than the specified Scale Max are also pure white. You can also find more info about the usual particle channel maximum values on the Particle Channel Ranges page.

Auto prv_prt_awspeed_face – When enabled, automatically calculates Scale Max based on the Min/Max range of the selected Scale Color By particle channel, assuming the respective channel export has been enabled in the Output rollout for the selected particle system.

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Draw Just a Slice

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The Slice preview displays only a single slice of voxels which can be convenient for debugging and fine-tuning a simulation.

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