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This page provides information on the Phoenix Grid Texture.



The PhoenixPhoenix Grid Texture can be created from the Material Editor. It loads  loads and exposes a Grid Channel of a selected Phoenix Simulator as a procedural texture, which can then be used to shade the simulation wherever colors are needed. It can be created from the Material Editor in 3ds Max

For example, this texture can be plugged into the texture slots of a material as color or opacity, and used to shade the surfaces of liquids or meshes in general, that were exported with an RGB Grid Channel. If you want to mix together liquids, for example, with multiple RGB colors emitted from different Liquid Sources, the Grid Texture can be used to read and transfer the RGB colors to the Liquid mesh's material for shading.