Page History
This page provides information on the Phoenix Particle Texture.
Overview
...
The The Particle Texture is a 3D texture, which can be created from the Material Editor in 3ds Max. It reads is a 3D texture that reads particles and colors the positions of each particle in a particle system. It can be created from the Material Editor in 3ds Max.
The Particle Texture can also shade a Particle’s color based on Particle Channels, such as its Age or Speed. As a result, you can change the Particle’s color over time, based on the behavior of those Particle Channels.
UI Text Box | ||
---|---|---|
| ||
Note that the Particle Texture is generated so that each particle is white by default, with the area around each particle having soft edges, that fade to black with further distance from each particle’s position. This area can also use color from another texture, or even use different pieces of a texture for each particle. If a constant color is used, it can either be the same for all particle areas, or it could come from a certain Particle Channel - Age, Velocity, RGB, etc. |
You can also plug the Particle Texture into a Phoenix Particle Shader's color map slot, which would enable you to shade particles as different colors, based on their Particle Channels.
...
Section | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
...
UI Text Box | ||
---|---|---|
| ||
You can render out the Color From Particle Channel as a separate render element by using the Phoenix Particle Texture as an input for the VRayExtraTex render element and turning on Render as Geometry in the Particle Shader's options. |
Setup for shading dry and wet materials
...