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The video below shows how to create and influence tP particles based on the data from Phoenix FD simulations. 

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The video below shows how to render Phoenix FD VDB caches with Redshift.

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 The video below shows how to render Phoenix FD VDB caches with Arnold.

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 The video below shows how to restore a Phoenix FD simulation.

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The video below shows how to run a Phoenix FD simulation using Autodesk Backburner.

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titleSimulation with Autodesk Backburner
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Click the Phoenix FD Simulator → Output rollout → Set output cache file location.

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Start Backburner Manager, Server and Monitor.

Default Path: C:\ProgramData\Microsoft\Windows\Start Menu\Programs\Autodesk\Autodesk Backburner 20xx

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In the Backburner Monitor go to Manager → Connect manager and set the corresponding IP address.

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Click the Phoenix FD top menu → Submit Simulation to Backburner.

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Set the name or the IP address for the Backburner Manager.

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Turn on "Run only the Simulation and do Not Render".

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Press the "Run" button.

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 The video below shows how to use the Phoenix FD Wetmap.

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titleUsing Phoenix FD Wetmap
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Click the Phoenix FD Simulator → Dynamics rollout → Enable "Wetting".

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Click the Phoenix FD Simulator → Output rollout → Make sure that the Wetmap particles are enabled for export.

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Open the Material editor and create two V-Ray materials.

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Create a V-Ray Blend Material and connect the already created V-Ray materials as Base color and Coat 1.

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Create a Phoenix FD Particle Texture → Select the Source Particle System → Select the Phoenix FD Simulator and pick the Wetmap particle group.

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Connect the Phoenix FD Particle Texture as a blend amount mask for the V-Ray Blend Material.

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Assign the V-Ray Blend Material to your geometry and render.

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The video below shows how to export a Phoenix FD cache to an Alembic file.

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titleExporting the Liquid Mesh
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Set Phoenix FD Simulator → Export rollout → Export As: Mesh.

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Go to File → Export → Export Selected... (with the Phoenix FD Simulator selected).

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Under the Alembic Export Options dialog, make sure Extra Channels is set to UVW. Set the Animation → Range according to your needs.

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titleExporting Particles
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Set Phoenix FD Simulator → Export rollout → Export As: Particles.

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Select the Phoenix FD Particle Group in the Scene Explorer and go to File → Export → Export Selected...

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Under the Alembic Export Options dialog, make sure Extra Channels is set to UVW. Set the Animation → Range according to your needs.

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titleImporting through a V-Ray Proxy
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Create a Standard Primitives → V-Ray → V-Ray Proxy and select the exported alembic file.

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When loading a sequence of Alembic files, you can use the "#" symbol as a hint to V-Ray that the file path is a sequence. "C;\alembic_0001.abc' becomes 'C:\alembic_####.abc".

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You can assign any V-Ray material to the imported alembic files.

 

In 3ds Max, while you have "Export as" set to "Mesh", the vertex velocity is in Map Channel 2 of the mesh, named "velocity". 3ds Max's built-in exporter names the Color Set in the exported Alembic file "Max_Map_Channel velocity".

Importing the Alembic file back into 3ds Max via the 3ds Max built-in Alembic importer requires you to set the "Velocity channel" to 2 in the V-Ray object properties dialogue, so you can render it with motion blur using V-Ray.

Importing the Alembic file in any host via VRayProxy will render with motion blur without any additional adjustments. It requires V-Ray Next Update 1.1, or newer.

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Importing the vertex velocity of the Alembic file into Maya using Maya's native importer (Cache → Alembic Cache → Import Alembic) is not supported.

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 This video shows how to use the Surface Texture option inside of Phoenix FD.

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titleTexture-Based Mesh
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Set Phoenix FD Simulator → Rendering rollout → Surface section drop-down to Texture.

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Click the No Map button and assign a texture (e.g. Cellular).

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Make sure that Phoenix FD Simulator → Preview rollout → Show Mesh is enabled. The generated mesh should now be visible in the Viewport.

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Tweak the Phoenix FD Simulator → Rendering rollout → Surface section → Isosurface Level parameter if necessary.

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titleExporting OpenVDB
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Click the Phoenix FD Simulator → Output rollout → "..." button below the Simulation Cache Save Path option.

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Select Browse and navigate to a preferred folder. Set the File Name option and choose OpenVDB (*.vdb) from the Save As Type drop-down.

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Start the simulation as usual. The output cache files are now OpenVDB instead of AUR.