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This page provides information on the Stochastic Flakes Node in V-Ray for Blender.

 

Overview

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The Stochastic Flakes material can be used to simulate car paints, snow, and other glittery materials. It works by simulating at render time the aggregated effect of a large number of mirror-like flakes scattered over the surface of an object. The material is somewhat similar to the Car Paint, but uses less memory and avoids the tiling issues for these materials. The term stochastic means "using a random variable".

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UI Path

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||Node Editor|| > Add > BRDF > Stochastic Flakes

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