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This page provides information about the Sky texture in V-Ray for Blender. 

Overview

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The V-Ray Sky texture map is typically used as an environment map to help simulate outdoor lighting. The texture changes its appearance based on the position of the V-Ray Sun, which it is normally used in conjunction with the V-Ray Sun and Sky System. The example below on the left is a swatch of the sky map with a visible horizon line and ground. The renders to the right show a chrome shader ball and a diffuse shader ball with the VRaySky texture map as an environment along with sun lighting.

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 Image Added

 

UI Path

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||Node Editor|| > Add > Textures > Sky

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