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Rendering rollout → Step %

The Step % parameter is the main sampling control when rendering volumetric effects. The higher you can set the Step %, the faster the rendering will go. Eventually artifacts will start to appear for very high values, so that is where you must stop increasing the Step %.

The Step % option specifies the ray marching step of the camera rays as a percentage of the cell size. As the renderer traces rays through the simulator, this value controls how often to get information from the grid. If the Step % is more than 100, some cells will be skipped and artifacts may appear. A lower percentage might be necessary so that fine details are not lost when custom changes are made to the Opacity curves for Fire / Smoke.

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Step %: 90, Render Time: 4m 58seconds.

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Step %: 200, Render Time: 2m 01 seconds.

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Step %: 300 , Render Time: 1m 49 seconds.

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Rendering rollout → Shadow Step %

The Shadow Step % is similar to the Step % in a sense that it is responsible for the sampling quality of the volume but for the shadows cast by the volume over itself and the surrounding objects only. The higher you can set the Shadow Step %, the faster the rendering will go. Eventually the shadows will become washed out for very high values, so that is where you must stop increasing the Shadow Step %.

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Step %: 200 , Shadow Step %: 200, Render Time: 2m 02 seconds.

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Step %: 200 , Shadow Step %: 400 , Render Time: 1m 38 seconds.

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Step %: 200 , Shadow Step %: 800, Render Time: 1m 36 seconds.

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For very simple scenes, setting the V-Ray Render Settings → Global Switches Overrides Advanced Lighting Adaptive lightsLight evaluation drop-down to Full Lights Evaluationevaluation may speed up the rendering of volumetric effects.

For more information on Adaptive Lights, take a look at the Understanding Adaptive Lights article.

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Smoke Opacity and Probabilistic Volumetrics

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