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Fancy Bullets
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  • When creating a matte object with VRayMtlWrapper and using the V-Ray CUDA engine, please note the following:
    • Alpha Contribution should be set to -1.0;
    • The Matte Surface, Affect Alpha and Shadows options should be enabled.
  • In V-Ray 5, matte objects always show the background. Since V-Ray 6, however, the matte objects show the V-Ray Dome light instead of the background when a V-Ray Dome light is present in the scene.