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Fancy Bullets
typecircle
  • When using either Raytraced (solid) or Raytraced (refractive) mode for the Single scatter parameter, you need to use VRayShadows for standard lights in order to get the correct results.

  • The VRayFastSSS2 material computes sub-surface scattering only during the final image rendering. During other GI calculations phases (e.g. light cache), the material is calculated as a diffuse one.
  • For the reason explained above, VRayFastSSS2 will render as a diffuse one with the progressive path tracing mode of the light cache.
  • You can layer several VRayFastSSS2 materials using a VRayBlendMtl material in order to recreate more complex sub-surface scattering effects. In this case, any raytraced single scattering are only calculated for the base material, but multiple scattering, reflections etc. work correctly for any layer.

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