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[1] H. C. Hege, T. Hollerer, and D. Stalling,   Volume Rendering: Mathematical Models and Algorithmic aspects
An online version can be found at http://www.cs.ucsb.edu/~holl/publications.html
Defines the basic quantities involved in volumetric rendering and derives the volumetric and surface rendering equations.
 

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[5] C. Donner and H. Jensen, Light Diffusion in Multi-Layered Translucent Materials, SIGGRAPH'05: ACM SIGGRAPH 2005 Papers, pp. 1032-1039
An online version of this paper can be found at http://graphics.ucsd.edu/~henrik/papers/layered/
Provides a concise description of the original BSSRDF solution method presented by Jensen et al; extends the model to multi-layered materials and thin slabs using multipole approximation.