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The General rollout holds parameters that control common shader characteristics.

Shader file – Specifies the .glsl or .frag file which contains the shader (object) code. This button control also supports a context menu with the following options:

Clear – Unloads the current shader and restores the plug-in as if no shaders have been loaded.
Reset – Reloads the shader and resets its parameters to the default values.
Reload – Reloads the shader but keeps the current parameter values.
Open Containing Folder – Reveals the shader location in Explorer.
Open in External Editor – Opens the shader in an appropriate text editor.
Open in Quick Shader  Opens the loaded file's code in the text editor of the Quick Shader.
Copy File Path – Puts the full path of the currently loaded file in the clipboard.
Copy Folder Path – Copies the parent directory of the currently loaded file into the clipboard.
Recent Files – Holds a list of the recently loaded shaders and an option to clear the list.

Expand
titleClick here to see the shortcut keys for the context menu options
Shortcut KeyCommand
CClear
RReset
EReload
OOpen Containing Folder
XOpen in External Editor
QOpen in Quick Shader 
FCopy File Path
PCopy Folder Path
TRecent Files
1-0The first 10 items of the Recent Files submenu have assigned shortcuts from 1 to 0

Max ray depth – Specifies the maximum reflection/refraction depth for the shader.

Show preview – Determines whether to render a shader preview in the 3ds Max Material Editor.

Clamp shader result – Determines whether to force the result into the [0, Clamping limit] range.

Clamping limit – Specifies the upper clamp limit if Clamp shader result is enabled.

Viewport color – Specifies the diffuse component of the material used in viewport shading.

Export shader – Allows you to save his shader file as a binary precompiled fragment shader file ( .pfrag ).

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Parameters

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This is automatically generated rollout menu showing the shader's specific options. 

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