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The VRayScatterVolume material is designed solely as a brute force option for SSS to produce an unbiased result. When used as a base material in a VRayBlendMtl, it can create complex materials with a subsurface scattering base.

 

||Material Editor window|| > Material/Map Browser > Materials >  > 
UI Expand
titleUI Path: ||Material Editor window|| > Material/Map Browser ...
> Materials > V-Ray
> VRayScatterVolume

 

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