changes.mady.by.user Gergana Lilkova
Saved on Mar 30, 2020
Saved on Mar 30, 2021
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Target geometry – Specifies the high polygonal geometry that we want our displacement to result in.
Map channel – Specifies the map channel to which the texture will be is baked
Displacement amount – Used to set a limit for how far a point can be moved in the direction of the normal.
Displacement shift – Used to set a limit for how far a point can be moved in the direction opposite of the normal.