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||Material Editor window|| > Material/Map Browser > Materials >  >  
UI Expand
titleUI Path: ||Material Editor window|| > Material/Map Browser ...
> Materials > V-Ray
> VRayVectorDisplBake
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Target geometry – Specifies the high polygonal geometry that we want our displacement to result in.

Map channel – Specifies the map channel to which the texture will be is baked

Displacement amount – Used to set a limit for how far a point can be moved in the direction of the normal.

Displacement shift – Used to set a limit for how far a point can be moved in the direction opposite of the normal.

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