The VRayParticleColor operator is a Particle Flow operator that creates additional color information for particles. It's only used in the shading of Metaballs surfaces defined by the particles. It can be added to any Particle Flow event.
The VRayParticleColor operator works similarly to the standard Display operator with regard to shading Metaballs surfaces, with some key differences:
Fancy Bullets
type
circle
Both the Display and VRayParticleColor operators set an RGB color as a vector value, with R, G, and B values set individually. But while the Display operator sets integers from 0 to 255 for the R, G, and B values, VRayParticleColor operator specifies floating point values. The range from 0.0 to 1.0 is interpolated internally to floating point values from 0 to 255 to cover the standard RGB range.
The color set by a Display operator is valid only for the event in which the Display operator resides. Conversely, the color set by VRayParticleColor remains valid throughout any subsequent events in the Particle Flow series in addition to the event in which it resides.