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The V-Ray AL Surface shader is V-Ray's implementation of Anders Langland's alShader, which is designed to reproduce the appearance of skin. The current version takes into account diffuse reflection, two levels of reflection, and subsurface scattering.

 

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titleUI Path: ||Material Editor window|| > Material/Map Browser > Materials > V-Ray > VRayAlSurfaceMtl...
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 ||Material Editor window|| > Material/Map Browser > Materials > V-Ray > VRayAlSurfaceMtl

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||V-Ray Toolbar|| > V-RayMtl (hold left click to display a dropdown list)


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© Safwen Abidi

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