Allows an external mesh to be imported at render time only. Since the proxy object's geometry isn't present in the scene, it doesn't take up resources and allows the rendering of meshes with triangle counts higher than 3ds Max itself can handle.
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VRayInstancer
Particle Instancer
Creates instances of other objects over particles from a ParticleFlow system.
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VRayDecal
V-Ray Decal
Projects one material on top of another regardless of the target UV set.