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In order to render a VRayProxy with displacement correctly, you have to follow a few steps first.

  1. Make sure the VRayProxy has a distinct a distinct polygon material ID for the areas you want displaced.
  2. Make sure these areas have proper mapping on them.
  3. Attach a displacement map to a the respective Multi/Sub-Object sub-material.
  4. Select the VRayProxy and add a V-Ray Displacement Modifier to it.
  5. Enable the Use object mtl option in the V-Ray Displacement Modifier options.
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Alembic Layers

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This rollout becomes active only if the loaded proxy file is in .abc file format.

The Alembic layers feature allows modification of a selected alembic proxy by adding layer files on top of it. Each layer transforms the proxy with a different set of properties. These transformations include adding properties to a shape (e.g. UV mapping of an object that has no UVs), overriding properties, adding new objects, pruning objects or properties, replacing an object's (or properties') hierarchy with a new one, etc.

You can combine different cache files. Whenever the same object is found in a layer, all of its properties are considered.

Num layers – Specifies how many layers to include.

Each layer's effect can be enabled or disabled by the checkbox. 

Browse button – Browse for an .abc file to use as a layer. 

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