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Import as mesh – Imports the geometry from the .vrmesh as an Editable Mesh object. Note that the new mesh is created at the coordinate system origin (0,0,0), and not at the current location of the VRayProxy object.

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If the proxy has multiple objects in it, when importing as а mesh, they are put into a single mesh, resulting in a different structure and coloring. Before using the Import as mesh button, make sure the Export each selected object in a separate file option is selected. It is located in the V-Ray mesh export menu, which can be accessed by right-clicking on the viewport and selectingfromV-Ray mesh exportmenu > .vrmesh exporter. This allows for accurate results when mapping with VRayMultiSubTex, Random by element mode.

Use explicit normals – In cases where the original mesh has explicit information about vertex normals, this information is also saved in the .vrmesh file when the mesh is exported. Enabling this option makes sure that the explicit normals information contained in the proxy is taken into account during the import.

Weld vertices in result – During a .vrmesh file export, V-Ray might split the original mesh into smaller chunks that can be loaded independently of one another. This can cause some vertices to be duplicated in more than one chunk. Enabling this option causes V-Ray to perform a weld operation after the mesh is imported so that split vertices are merged.

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If Weld vertices in result is checked when importing a proxy as a mesh, the structure and color of the mesh differs from the original. In order to keep the color of the mesh and the original proxy the same, the Weld vertices in result option should be unchecked.

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