Versions Compared


  • This line was added.
  • This line was removed.
  • Formatting was changed.


Fancy Bullets
  • Make sure the Step % value on the Rendering rollout matches the corresponding FumeFX step parameter. A smaller Step % value will lead leads to longer render times.
  • In the Fire rollout of the Volumetric Options, select Fuel as the channel the fire color is based on, as this is FumeFX's Fire channel after importing the .f3d file. For Fire Opacity Mode, choose the Use Own Opacity option and carefully duplicate the fire color and fire opacity diagrams from FumeFX.
  • Please note that VRayVolumeGrid does not support the Fluid Mapping option in FumeFX.
  • VRayVolumeGrid has the option to illuminate the other objects in the scene automatically by using emissive lights. This will increase increases render times. In order to turn it off and keep only the illumination on the volumetric itself, set the Light Power on Scene value in the Fire rollout to 0.0 and set Self-shadowing in the Rendering rollout to Grid-based. You can also speed up the calculations of self-illumination by reducing the Light Resolution (%) value in the Rendering rollout.


If the path points to a drive on the local computer rather than a UNC path, a message will appearappears: "You are using local machine Input path with distributed rendering!".