Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

Section
Column
width48%

VRayFur is a very simple tool for creating procedural fur. The fur is generated only during render time and is not actually present in the scene.

To create a VRayFur object, you must first select a mesh from the 3ds Max scene, then go to the Create panel, choose the VRay category, and then click on the VRayFur button. Note that if you have not selected an object, or you have selected an object which is not compatible with VRayFur, the VRayFur button will appear greyed out.

 

UI Expand
titleUI Path: ||Select geometry|| > Create menu > V-Ray > V-Ray Fur
Section
Column
width50%

||Select geometry|| > Create menu > V-Ray > V-Ray Fur

Column
width1%

 

Column
width49%

||Select geometry|| > Command panel > Create tab > V-Ray list > VRayFur||Select geometry|| > V-Ray Toolbar > V-Ray Fur button

Image Modified

Column
width2%

 

Column
width50%

...

Fancy Bullets
typecircle
  • Avoid applying textures with Object XYZ mapping to the fur. If you need to use a 3d procedural texture, apply a UVW Map modifier to the source object with the option to convert XYZ to UVW coordinates and use explicit mapping for the texture.
  • Avoid having very large triangles covered with fur, since the fur is generated in groups corresponding to triangles of the original mesh.
  • Shadow maps do not include information about the VRayFur. However, other objects cast shadows on the fur, even with shadow maps.
  • Sharp VRayShadows may produce flickering with VRayFur in animations, because the lighting situation of individual strands change very rapidly. Area shadows or VRayLights may produce smoother results.
  • VRayFur does not work with VRayPlane as a base object.