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This page provides information about the VRayCoronaScatterMod modifier in V-Ray for 3ds Max.

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When Corona 8 is installed and a scene saved with the earlier Corona 7 is opened with V-Ray 6, the scene has its Corona Scatter objects converted to the more advanced Chaos Scatter objects. When Corona 7 is used with V-Ray 6, such scenes keep their Corona Scatter objects and respectively - the VRayCoronaScatterMod.

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Overview

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When using CoronaScatter object in 3ds Max, you can set up the rendering of the instances by using the VRayCoronaScatterMod modifier.

Note that by default, V-Ray renders CoronaScatter directly. The VRayCoronaScatterMod modifier introduces fine-tuning of the instances.

 


 
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titleUI Path: ||Command panel|| > Modify tab (with CoronaScatter selected) > Modifier List > VRayCoronaScatterMod



 


Parameters

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Random seed – Allows changing the seed used for the random distribution.

Render percent – Allows rendering of only a portion of the instanced geometry. The number of rendered instances is determined as a percentage of the total instances.

Multithreaded – An experimental option to use multithreaded generation of the instanced meshes.

Override node properties – When enabled, allows global override of the object properties of the instances by the properties specified in VRayCoronaScatterMod.

 
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